TG Motocross 3
TG Motocross 3 Instructions
The control scheme of TG Motocross 3 is very typical of other bike games especially those developed by TeaGames. The game is played entirely with the keyboard. Use the arrow keys for control: (1) Get your bike moving forward and accelerate with the up arrow key. (2) Press the down arrow key to brake. (3) The left and right arrow keys, on the other hand, are for shifting the weight forward and back on the bike. To climb very steep inclines, you have to shift your weight away from your front tire to the back. On the other hand, to gain momentum, you need to shift your weight forward. It takes a bit of practice BUT it should be a piece of cake once you get a hang of it.
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TG Motocross 3 Walkthrough
Personally, I'm a huge fan of games by David Thorburn... that's especially true for his bike games on Teagames. TG Motocross 3 is not an exception. This bike game is a sequel to TG Motocross and TG Motocross 2. Having played all 3 games, all of them are quite the same except for the different tracks that they offer. Actually, this isn't a bad thing at all since all 3 bike games are excellent!
To get you rolling in the right direction, I feel that knowing the game's interface would help a lot. The light area located on the upper right corner of the game shows the map for the track or terrain for that level. This is VERY useful. This should give you an idea of what is coming up - a rock, an uneven slope, a chasm, and everything else in between. This should help you land on safety after a mid-air stunt.
Along with that, you got to keep an eye on the clock. You see, this game is played against the clock and you need to get one of the top times. Well, you can choose not to if you just want to have fun and experiment through the 11 courses that the game has. BUT for the hardcore bike games enthusiast, this game has a lot of incentives to play for.
One thing that I really like about the game (which is what you see in most of David's bike games) is the physics engine. If you have played other bike games from Teagames, you know what I'm talking about.
However, in this game, the implementation seems a little different in terms of the bike and the rider. In previous bike games, the rider is attached to the bike. In TG Motocross 3, though, they become 2 separate entities.
That said, it's possible to actually fall off the bike in the game, which is the last thing you want to happen! This makes the game even more challenging and a little more in touch with reality (you don't ride a bike with your butt welded to it, do you?).
To go hand in hand with this improvement, the physics in TG Motocross 3 engine is a bit more polished compared to other bike games. This does a good job of producing a greater sense of immersion and makes the game even more enjoyable.
Summing things up, compared to other bike games and series from Teagames, I enjoyed TG Motocross 3 much more. And I think this is because of the fact that the bike is motorized. It makes climbing steep platforms and inclines A LOT easier.
While hardcore gamers may frown at it... saying that it waters down the challenge, I believe this does a good job of making the game even more enjoyable for the casual gamer.
It comes with nice graphics, excellent physics engine, and straightforward game play - bike games fans should try this one out themselves. Enjoy!
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